Using Gamification to Increase Student Engagement
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How can we spark a passion for learning in a world filled
with routine quizzes, tests, discussion boards, and research papers? How can we
increase motivation and maximize retention? The solution may lie in designing
course activities that connect course content to real-world applications and
incorporate elements of gamification.…
Real world application projects promote higher level thinking skills such as
create, design, develop, defend, evaluate, judge, and select. The term
gamification is relatively new in education (2008); it combines elements such
as rewards, points, badges, story, challenge, sense of control, decision
making, and sense of mastery to increase both extrinsic and intrinsic
motivation (Kapp, 2012; Faiella & Ricciardi, 2015; Nicholson, 2015). The
field of entrepreneurship is particularly well-suited to leverage these two
concepts. Cases, real life application projects, and consultation projects can
be turned into competitions that involve gamification elements.
Real-life application projects that include gamification components can enhance
student engagement. However, attention must be paid to the composition and
interactions within the group. The group’s composition in terms of gender
identity (male, female, non-binary, LGBTQ+) and personality types (introvert,
extrovert) can lead to awkward interactions. Expectations for respectful and
professional exchanges must be upheld consistently. The needs of students with
learning disabilities must also be considered. Assigning in-class reading tasks
could put these students at a disadvantage.
Here are a couple of keys for a successful start. Key #1: Prepare! The first
time you run a competition will take significant prep time; do not try to turn
everything into a competition. When possible, collaborate with local
businesses, businesspeople, and institutions. Outside participation brings out
the best in students. Key #2: Be flexible! Things are bound to happen! Your
judges might not show up on the presentation day/time as promised, you might
overlook an important detail, there might be sick or no-show students, or the
computer/projector might not work. Pivoting on the spot is a part of
entrepreneurship. Key #3: Prizes! When appropriate, include prizes, gift cards,
school swag, and brag on LinkedIn/social media.